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Unity Game Development Cookbook: Essentials for Every Game
Paris Buttfield-Addison, Jon Manning, Tim NugentQuanto Você gostou deste livro?
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Discover how to use the Unity game engine to its full potential for both 3D and 2D game development—from the basics of scripting to useful tricks in gameplay, behavior, and animation. With this problem-solving cookbook, you’ll get started in two ways:
First, you’ll learn about the Unity game engine through brief recipes that teach specific features of the software and scripting systems.
Second, you’ll apply a collection of snippets to address common gameplay scenarios, such as properly keeping score.
Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible. This book is ideal for beginning to intermediate Unity developers.
You’ll find solutions for:
• 2D and 3D graphics
• Math, physics, and character control
• Animation and movement
• Behavior and AI
• Sound and music
• Input and gameplay
• Scripting and user interface
First, you’ll learn about the Unity game engine through brief recipes that teach specific features of the software and scripting systems.
Second, you’ll apply a collection of snippets to address common gameplay scenarios, such as properly keeping score.
Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible. This book is ideal for beginning to intermediate Unity developers.
You’ll find solutions for:
• 2D and 3D graphics
• Math, physics, and character control
• Animation and movement
• Behavior and AI
• Sound and music
• Input and gameplay
• Scripting and user interface
Categorias:
Ano:
2019
Edição:
1 / converted
Editora:
O'Reilly Media, Incorporated
Idioma:
english
Páginas:
356
ISBN 10:
1491999152
ISBN 13:
9781491999158
Arquivo:
PDF, 12.27 MB
As suas tags:
IPFS:
CID , CID Blake2b
english, 2019
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